In his article about why games aren’t art, Roger Ebert observed that you don’t win art. Games are something you compete in, solve, or win, and art is something you let happen to you, that transports you.
A few days ago, I played Gone Home, a game that you don’t win. Maybe, as such, it isn’t accurate to call it a game—maybe “interactive narrative experience” or something like that. Vocabulary aside, it felt like the way forward for a community of storytellers trying to figure out the most effective way to use new technical affordances to tell engaging stories. Continue reading “Gone Home is a departure”